When animating the split fraction of a splitscreen experience, TSR causes an significant increase in UAV memory.
In PIX, this appears to be caused by TSR allocating the history multiple times when the view resizes.
1. Create a animating view split for a splitscreen view.
2. Animate the view at runtime
3. Run stat gpu
4. The resize of the views causes UAV texture memory to climb
Alternatively, I believe this is also reproducible by rapidly resizing the viewport in editor. This may not be the same issue, however.
Expected: UAV memory to increase slightly as seen with TAA.
Actual: At HistoryPercentage 200, the animated view split leads to an almost 1600MiB increase in UAV texture memory, from 1900MiB to ~3400-3500MiB.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-317580 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.6 |
Created | Sep 4, 2025 |
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Updated | Sep 4, 2025 |