Description

When animating the split fraction of a splitscreen experience, TSR causes an significant increase in UAV memory.

In PIX, this appears to be caused by TSR allocating the history multiple times when the view resizes.

Steps to Reproduce

1. Create a animating view split for a splitscreen view.
2. Animate the view at runtime
3. Run stat gpu
4. The resize of the views causes UAV texture memory to climb

Alternatively, I believe this is also reproducible by rapidly resizing the viewport in editor. This may not be the same issue, however.

Expected: UAV memory to increase slightly as seen with TAA.
Actual: At HistoryPercentage 200, the animated view split leads to an almost 1600MiB increase in UAV texture memory, from 1900MiB to ~3400-3500MiB.

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Unresolved
ComponentUE - Graphics Features
Affects Versions5.6
CreatedSep 4, 2025
UpdatedSep 4, 2025
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