Description

Tracks don't reset to default actor state when "Active" is disabled

Tags: inactive Sequencer

Steps to Reproduce

1. Create a new sequence
2. Add a Fade track
3. Make keys at the beginning and end of your play range
4. Set the end key to 1
5. Move the time slider to the end
6. Right click the Fade track and disable "Active"
7. Scrub through the timeline

Result: Stays dark until you re-activate the Fade Track
Expected: Close the same sequence and re-open it. It is now reset to the default fade value, as if the track didn't exist. This is the expected state for a track when "Active" is disabled.

Community References

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.124.13
Target Fix4.15
Fix Commit3149357
CreatedJun 8, 2016
ResolvedOct 11, 2016
UpdatedMay 2, 2018