Started to investigate this issue but it appears to no longer occur in 4.16.
Widget stops updating during drag and drop operation after dragging, if the user is using set text.
Expected: The counting would continue in both cases
Result: The widget using the set text method stops updating
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
37 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.12.1 |
Target Fix | 4.16 |
Created | Jun 8, 2016 |
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Resolved | May 11, 2017 |
Updated | May 11, 2017 |