It appears that "Convert Transform to Relative" can be confusing. Users are saying that they expect the nodes to be swapped in what they think their function would be. One person as suggested that a more detailed description be given in the tool tip. Another suggested that the name of the pins be changed to make it more clear.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31887 in the post.
16 |
Component | UE - Gameplay - Blueprint |
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Created | Jun 10, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |