Description

When a keyframe is added to a track in the Sequencer, undoing the operation correctly removes the keyframe, but it also unselects the actor. This becomes especially inconvenient when multiple actors are unselected at once.

 

Steps to Reproduce

1- Create a basic level and a Level Sequence.

2- Open the Level Sequence and add an actor from the level as a track.

3- Select the actor in the Outliner and add any property as a keyframe by pressing the keyframe diamond of that property in the Details panel.

4- After this, undo the operation (Ctrl+Z). You will see that the actor becomes unselected. This isn’t an issue with a single actor, but it can be really inconvenient when multiple actors are selected.

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Unresolved
ComponentUE - Anim
Affects Versions5.55.6
CreatedSep 8, 2025
UpdatedSep 11, 2025
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