Create an asset containing a RetainerBox in UMG, then add the created UMG to the viewport using AddViewport. Running MRQ after this causes a crash.
Then, crash the editor.
LogStats: FPlatformStackWalk::StackWalkAndDump - 0.201 s LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: LogOutputDevice: Error: Ensure condition failed: SameSize(AppendedGrid.Get()) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Input\HittestGrid.cpp] [Line: 939] LogOutputDevice: Error: LogOutputDevice: Error: Stack: LogOutputDevice: Error: [Callstack] 0x00007ffbeba1a1ce UnrealEditor-SlateCore.dll!FHittestGrid::GetCollapsedHittestGrid() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Input\HittestGrid.cpp:939] LogOutputDevice: Error: [Callstack] 0x00007ffbeba1a592 UnrealEditor-SlateCore.dll!FHittestGrid::GetCollapsedWidgets() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Input\HittestGrid.cpp:968] LogOutputDevice: Error: [Callstack] 0x00007ffbeba256e5 UnrealEditor-SlateCore.dll!FHittestGrid::GetHitIndexFromCellIndex() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Input\HittestGrid.cpp:873] LogOutputDevice: Error: [Callstack] 0x00007ffbeba18a36 UnrealEditor-SlateCore.dll!FHittestGrid::GetBubblePath() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Input\HittestGrid.cpp:187] LogOutputDevice: Error: [Callstack] 0x00007ffc90ddd1f6 UnrealEditor-Slate.dll!FSlateApplication::LocateWidgetInWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1846] LogOutputDevice: Error: [Callstack] 0x00007ffc90ddd63e UnrealEditor-Slate.dll!FSlateApplication::LocateWindowUnderMouse() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1095] LogOutputDevice: Error: [Callstack] 0x00007ffc90df1b12 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:6188] LogOutputDevice: Error: [Callstack] 0x00007ffc90de3d85 UnrealEditor-Slate.dll!FSlateApplication::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:6117] LogOutputDevice: Error: [Callstack] 0x00007ffd1564f72b UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:3092] LogOutputDevice: Error: [Callstack] 0x00007ffd15637137 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:3570] LogOutputDevice: Error: [Callstack] 0x00007ffd1565299c UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2725] LogOutputDevice: Error: [Callstack] 0x00007ffd15631171 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1722] LogOutputDevice: Error: [Callstack] 0x00007ffdb82d83f1 USER32.dll!UnknownFunction [] LogOutputDevice: Error: [Callstack] 0x00007ffdb82d7eb1 USER32.dll!UnknownFunction [] LogOutputDevice: Error: [Callstack] 0x00007ffd15672316 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145] LogOutputDevice: Error: [Callstack] 0x00007ff60319871b UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5554] LogOutputDevice: Error: [Callstack] 0x00007ff6031be5ac UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:187] LogOutputDevice: Error: [Callstack] 0x00007ff6031be6ba UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128] LogOutputDevice: Error: [Callstack] 0x00007ff6031c209e UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] LogOutputDevice: Error: [Callstack] 0x00007ff6031d4e44 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:339] LogOutputDevice: Error: [Callstack] 0x00007ff6031d80fa UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] LogOutputDevice: Error: [Callstack] 0x00007ffdb947259d KERNEL32.DLL!UnknownFunction [] LogOutputDevice: Error: [Callstack] 0x00007ffdb9d6af38 ntdll.dll!UnknownFunction [] LogOutputDevice: Error:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-319330 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 5.6 |
Target Fix | 5.7 |
Created | Sep 9, 2025 |
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Updated | Sep 10, 2025 |