This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
3 #include "AnimCurveTypes.h"
4 #include "Animation/AnimInstance.h"
5 #include "AnimationRuntime.h"
6
7
8 DECLARE_CYCLE_STAT(TEXT("AnimSeq EvalCurveData"), STAT_AnimSeq_EvalCurveData, STATGROUP_Anim);
9
10 /////////////////////////////////////////////////////
11 // FFloatCurve
12
13 void FAnimCurveBase::SetCurveTypeFlag(EAnimCurveFlags InFlag, bool bValue)
14 {
15 if (bValue)
16 {
17 ***** CurveTypeFlags |= InFlag;
18 }
19 else
20 {
21 CurveTypeFlags &= ~InFlag;
22 }
23 }
24
25 void FAnimCurveBase::ToggleCurveTypeFlag(EAnimCurveFlags InFlag)
26 {
27 bool Current = GetCurveTypeFlag(InFlag);
28 SetCurveTypeFlag(InFlag, !Current);
29 }
30
31 bool FAnimCurveBase::GetCurveTypeFlag(EAnimCurveFlags InFlag) const
32 {
Most recent user affected CL: 3005592
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
Related Issues: [Link Removed]
CrashReporter User Descriptions:
UE4Editor_Engine!FAnimCurveBase::SetCurveTypeFlag() [animcurvetypes.cpp:18] UE4Editor_Persona!FAnimCurveBaseInterface::SetCurveTypeFlag() [sanimcurvepanel.cpp:152] UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,SAnimCurvePanel const ,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl_variadics.inl:321] UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,SAnimCurvePanel const ,0,void __cdecl() [delegateinstancesimpl_variadics.inl:428] UE4Editor_Slate!SCheckBox::ToggleCheckedState() [scheckbox.cpp:293] UE4Editor_Slate!SCheckBox::OnMouseButtonUp() [scheckbox.cpp:184] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:4598] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:4587] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5041] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5021] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1507] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1847] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:742] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:664] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:903] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2729] UE4Editor!GuardedMain() [launch.cpp:148] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31971 in the post.
| 0 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.12 |
| Target Fix | 4.12.4 |
| Fix Commit | 3006012 |
|---|
| Created | Jun 13, 2016 |
|---|---|
| Resolved | Jun 16, 2016 |
| Updated | May 18, 2020 |