Description

Editor crashes when utilizing the Landscape Grass Output node within a Material, and then attempting to move the landscape with the material applied.

I narrowed this down to being directly related to the use of the Landscape Grass Output node, as when it is removed from the material, the editor does not crash when transforming the landscape.

Regression?
Yes, using the same material set up and moving the landscape does not cause a crash in 4.11.2.

Link to Crash Reporter
[Link Removed]

Steps to Reproduce

1. Open the attached project.
2. Select Landscape Actor.
3. Use Transform gizmo to move landscape.

Outcome Editor Crashes

Expected Landscape transforms correctly and no crash occurs.

Callstack

UE4Editor_Engine!AActor::InvalidateLightingCacheDetailed() actor.cpp:4129
UE4Editor_UnrealEd!UEditorEngine::ApplyDeltaToActor() editorengine.cpp:2361
UE4Editor_UnrealEd!FLevelEditorViewportClient::ApplyDeltaToActor() leveleditorviewport.cpp:3528
UE4Editor_UnrealEd!FLevelEditorViewportClient::ApplyDeltaToActors() leveleditorviewport.cpp:3208
UE4Editor_UnrealEd!FLevelEditorViewportClient::InputWidgetDelta() leveleditorviewport.cpp:2324
UE4Editor_UnrealEd!FEditorViewportClient::UpdateMouseDelta() editorviewportclient.cpp:1952
UE4Editor_UnrealEd!FEditorViewportClient::Tick() editorviewportclient.cpp:1075
UE4Editor_UnrealEd!FLevelEditorViewportClient::Tick() leveleditorviewport.cpp:2024
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1409
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:368
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2775
UE4Editor!GuardedMain() launch.cpp:148
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:200
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.12.2
Target Fix4.12.4
Fix Commit3015960
CreatedJun 16, 2016
ResolvedJun 17, 2016
UpdatedApr 27, 2018
View Jira Issue