Also, another, possibly related symptom that should be looked into alongside this:
Possibly related: 1. Set InlineObject to null on both character. 2. Assign new Inline Object to InlineObject on BaseCharacter 3. Do not compile! Notice that if you modify a property on the Inline Object in the ChildCharacter details panel it will modify the BaseCharacter Inline Object as well. Basically they're pointing to the same object until blueprints are compiled. Maybe that's ok?
RESULT: You'll also notice properties failing to update on the child (you'll likely get a Graph is linked to private object later too)
EXPECTED: The child's property values match the parent's
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32161 in the post.
7 |
Component | UE - Gameplay - Blueprint |
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Created | Jun 17, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |