Compile errors in AnimBP when using latent functions. Does not occur in Blueprints, only AnimBPs.
Error Default value 'execute' for Value is invalid: ''execute' is not a valid enumerant of '<EMoveComponentAction>''
Regression: YES, works in 4.11
Use attached project in 4.12 and open the AnimBP or:
1. Create a project based on the third person template
2. Open the Animation Blueprint
3. Cast to the ThirdPersonCharacter on Initialize Animation and and Promote to a variable
4. Set up a Notify on the Idle/Run to JumpStart transition
5. Using the variable from step 3, get the Capsule Component, then use "Move Component To"
6. Compile
Result: Compile error listed in description
Expected: No compile error
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | OLD - Anim |
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Affects Versions | 4.12 |
Target Fix | 4.16 |
Created | Jun 20, 2016 |
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Resolved | Mar 29, 2017 |
Updated | May 18, 2020 |