Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I'm not sure these should be reset.
1. Open UE4
2. Import a Static mesh
3. Open in the Static Mesh Editor
4. Change the Collision Preset to anything other than Block All
5. Reimport the Mesh (right-click in CB or file menu options work)
Regression: No
Results: Collision Presets are reset to Block All on reimport
Expected: Should remember the collision preset settings.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.11, 4.12, 4.13 |
Target Fix | 4.13 |
Fix Commit | 3030587 |
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Main Commit | 3050870 |
Created | Jun 20, 2016 |
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Resolved | Jun 28, 2016 |
Updated | Apr 27, 2018 |