Texture cube references appear to stay in memory after they have been added to a blueprint. They continue to take up memory even after the variable reference has been deleted.
Expected: The usage would only go up if used
Result: The memory usage goes up even though the textures are not yet in use
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12.3 |
Created | Jun 21, 2016 |
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Resolved | Jun 22, 2016 |
Updated | Jul 14, 2021 |