Description

Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0. It registers all "other actors" as cast successful even when the actor cast to is not the actor's type.

Note This does not occur if a delay is added before the cast node.

Steps to Reproduce
  1. Download, Unzip, Open attached project
  2. Press PIE
  3. Press V to spawn collectible container

Results

"Collectible Collected" appears on screen, child actor component is destroyed.

Expected

Container blueprint is spawned, collectible remains on screen.

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Fixed
ComponentUE - Gameplay
Affects Versions4.12.3
Target Fix4.13
Fix Commit3085656
Main Commit3092051
Release Commit3085656
CreatedJun 23, 2016
ResolvedAug 11, 2016
UpdatedApr 27, 2018
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