Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0. It registers all "other actors" as cast successful even when the actor cast to is not the actor's type.
Note This does not occur if a delay is added before the cast node.
Results
"Collectible Collected" appears on screen, child actor component is destroyed.
Expected
Container blueprint is spawned, collectible remains on screen.
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Component | UE - Gameplay |
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Affects Versions | 4.12.3 |
Target Fix | 4.13 |
Created | Jun 23, 2016 |
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Resolved | Aug 11, 2016 |
Updated | Apr 27, 2018 |