When using "Create Level Sequence Player" to control a sequence (in this case to Play), it will stop playing at 60 seconds
1. Create a Third Person Template project
2. Create a level sequence and extend the play time to 120 seconds
3. Add a skeletal mesh and give it a looping walk animation
4. In the level blueprint, add a "Create Level Sequence Player" node
5. Choose the level sequence you created in the dropdown
6. From the return value, create a play node
7. PIE and wait exactly 60 seconds
Result: The skeletal mesh will stop playing
Expected: Plays for 120 seconds and then stops
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Fix Commit | 3027768 |
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Main Commit | 3048548 |
Created | Jun 23, 2016 |
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Resolved | Jun 25, 2016 |
Updated | May 2, 2018 |