We have built a modular Control Rig in Unreal 5.6, and while IK to FK matching works correctly in the rig, but we are facing an issue when applying mocap animation to the characters through the Level Sequencer. After baking the animation to our modular Control Rig, the hands and legs IK to FK match switch does not work properly. When switching the hands or legs from IK to FK, the FK controls are moving to incorrect
positions and not matching perfectly to IK.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-324839 in the post.
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Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.6 |
Created | Sep 14, 2025 |
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Updated | Sep 14, 2025 |