UE4Editor_XAudio2!FXAudio2SoundSource::PrepareForInitialization() [xaudio2source.cpp:517] UE4Editor_Engine!FAudioDevice::StartSources() [audiodevice.cpp:2446] UE4Editor_Engine!FAudioDevice::Update() [audiodevice.cpp:2569] UE4Editor_Engine!FAudioDeviceManager::UpdateActiveAudioDevices() [audiodevicemanager.cpp:276] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1554] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:368] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2775] UE4Editor!GuardedMain() [launch.cpp:148] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Audio |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Created | Jun 24, 2016 |
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Resolved | Jun 24, 2016 |
Updated | Apr 27, 2018 |