When using DetachActor, the collision for the mesh is detached, but the mesh remains attached to the blueprint. This causes the mesh to fall through the floor while leaving the collision behind.
Regression (yes) issue (does not) occur in 4.11.2
Results
Boxes fall to ground, once detach occurs, several attached cubes fall through floor. If player moves camera they can run into invisible boxes where the assets collision remains.
Expected
Several boxes detach and collide with floor.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.12.3 |
Target Fix | 4.13 |
Created | Jun 27, 2016 |
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Resolved | Jul 27, 2016 |
Updated | Apr 27, 2018 |