Developer Notes


We are currently looking for a repro case for this issue. If you are experiencing this crash and are able to determine repro steps, or have a project that is crashing that you can provide, please create a new post here: https://answers.unrealengine.com/spaces/11/bugs-and-crashes.html and provide that information.

Description

This Jira was created from CrashReports submitted by the public due to the high number of occurrences.

Error message:

Assertion failed: IsInGameThread() [Link Removed] [Line: 1047]

Source Context:

   31       }
   32       }
   33       return false;
   34       }
   35       
   36       void UHeadMountedDisplayFunctionLibrary::GetOrientationAndPosition(FRotator& DeviceRotation, FVector& DevicePosition)
   37       {
   38       if(GEngine->HMDDevice.IsValid() && GEngine->HMDDevice->IsHeadTrackingAllowed())
   39       {
   40       FQuat OrientationAsQuat;
   41       FVector Position(0.f);
   42       
   43       GEngine->HMDDevice->GetCurrentOrientationAndPosition(OrientationAsQuat, Position);
   44       
   45 ***** DeviceRotation = OrientationAsQuat.Rotator();
   46       DevicePosition = Position;
   47       }
   48       else
   49       {
   50       DeviceRotation = FRotator::ZeroRotator;
   51       DevicePosition = FVector::ZeroVector;
   52       }
   53       }
   54       
   55       bool UHeadMountedDisplayFunctionLibrary::HasValidTrackingPosition()
   56       {
   57       if(GEngine->HMDDevice.IsValid() && GEngine->HMDDevice->IsHeadTrackingAllowed())
   58       {
   59       return GEngine->HMDDevice->HasValidTrackingPosition();
   60       }

Most recent user affected CL: 3013449

Logs:
[Link Removed]
[Link Removed]
[Link Removed]

Steps to Reproduce

Open up QAGame, open up the pawn's animation bp
Find one of the skel controls, and wire in a "Get Orientation and Position Node"
Play in VR on Oculus, crash spectacularly.

Callstack
UE4Editor_OculusRift!FHeadMountedDisplay::GetCurrentHMDPose()
UE4Editor_OculusRift!FHeadMountedDisplay::GetCurrentOrientationAndPosition()
UE4Editor_Engine!UHeadMountedDisplayFunctionLibrary::GetOrientationAndPosition() [headmounteddisplayfunctionlibrary.cpp:46]
UE4Editor_Engine!UHeadMountedDisplayFunctionLibrary::execGetOrientationAndPosition() [headmounteddisplayfunctionlibrary.h:33]
UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:5077]
UE4Editor_CoreUObject!UObject::CallFunction() [scriptcore.cpp:641]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [scriptcore.cpp:2060]
UE4Editor_CoreUObject!UObject::ProcessInternal() [scriptcore.cpp:866]
UE4Editor_CoreUObject!UObject::CallFunction() [scriptcore.cpp:765]
UE4Editor_CoreUObject!UObject::execVirtualFunction() [scriptcore.cpp:2166]
UE4Editor_CoreUObject!UObject::ProcessInternal() [scriptcore.cpp:866]
UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:5077]
UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1245]
UE4Editor_Engine!FExposedValueHandler::Execute() [animnodebase.cpp:471]
UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() [animnode_skeletalcontrolbase.cpp:39]
UE4Editor_Engine!FPoseLinkBase::Update() [animnodebase.cpp:188]
UE4Editor_Engine!FPoseLinkBase::Update() [animnodebase.cpp:188]
UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimationNode() [animinstanceproxy.cpp:35]
UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimation() [animinstanceproxy.cpp:672]
UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() [skeletalmeshcomponent.cpp:1127]
UE4Editor_Engine!FParallelAnimationEvaluationTask::DoTask() [skeletalmeshcomponent.cpp:97]
UE4Editor_Engine!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() [taskgraphinterfaces.h:999]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [taskgraph.cpp:1255]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [taskgraph.cpp:1149]
UE4Editor_Core!FTaskThreadBase::Run() [taskgraph.cpp:621]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]

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Fixed
ComponentUE - Platform - XR
Affects Versions4.12
Target Fix4.13
Fix Commit3086837
Main Commit3092051
Release Commit3086837
CreatedJun 28, 2016
ResolvedAug 12, 2016
UpdatedSep 16, 2019
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