If the user creates a structure, names it "Actor", then creates a data table based on the struct then the data table will cause a crash on open(opening the data table).
Expected: The data table would open with out crashing
Result: The editor crashes when trying to open the Data table
MachineId:EA8CDCD54E3691A62F8838A5364B34C6 EpicAccountId:6003a092eb5e4d259eb50cf2c6e341d2 Access violation - code c0000005 (first/second chance not available) UE4Editor_CoreUObject!UObjectBaseUtility::GetOutermost() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:118] UE4Editor_CoreUObject!UField::HasMetaData() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:291] UE4Editor_UnrealEd!FEditorCategoryUtils::GetClassHideCategories() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorcategoryutils.cpp:293] UE4Editor_DetailCustomizations!FActorDetails::CustomizeDetails() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\detailcustomizations\private\actordetails.cpp:59] UE4Editor_PropertyEditor!SDetailsViewBase::QueryCustomDetailLayout() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:613] UE4Editor_PropertyEditor!SDetailsViewBase::UpdatePropertyMap() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:1278] UE4Editor_PropertyEditor!SStructureDetailsView::SetStructureData() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\sstructuredetailsview.cpp:215] UE4Editor_DataTableEditor!SRowEditor::Restore() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\datatableeditor\private\sroweditor.cpp:191] UE4Editor_DataTableEditor!SRowEditor::Construct() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\datatableeditor\private\sroweditor.cpp:510] UE4Editor_DataTableEditor!TDecl<SRowEditor,RequiredArgs::T1RequiredArgs<UDataTable * __ptr64 & __ptr64> >::operator<<=() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1080] UE4Editor_DataTableEditor!FDataTableEditor::CreateRowEditorBox() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\datatableeditor\private\datatableeditor.cpp:642] UE4Editor_DataTableEditor!FDataTableEditor::SpawnTab_RowEditor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\datatableeditor\private\datatableeditor.cpp:653] UE4Editor_DataTableEditor!TMemberFunctionCaller<FDataTableEditor,TSharedRef<SDockTab,0> (__cdecl FDataTableEditor::*)(FSpawnTabArgs const & __ptr64) __ptr64>::operator()<FSpawnTabArgs const & __ptr64>() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161] UE4Editor_DataTableEditor!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<TSharedRef<SDockTab,0>,TMemberFunctionCaller<FDataTableEditor,TSharedRef<SDockTab,0> (__cdecl FDataTableEditor::*)(FSpawnTabArgs const & __ptr64) __ptr64>,FS() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:128] UE4Editor_DataTableEditor!TBaseSPMethodDelegateInstance<0,FDataTableEditor,0,TSharedRef<SDockTab,0> __cdecl(FSpawnTabArgs const & __ptr64)>::Execute() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321] UE4Editor_Slate!TBaseDelegate<TSharedRef<SDockTab,0>,FSpawnTabArgs const & __ptr64>::Execute() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521] UE4Editor_Slate!FTabManager::SpawnTab() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1292] UE4Editor_Slate!FTabManager::RestoreArea_Helper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1151] UE4Editor_Slate!FTabManager::RestoreSplitterContent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1266] UE4Editor_Slate!FTabManager::RestoreArea_Helper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1235] UE4Editor_Slate!FTabManager::RestoreArea() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1127] UE4Editor_Slate!FTabManager::RestoreFrom() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:700] UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::RestoreFromLayout() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\toolkits\sstandaloneasseteditortoolkithost.cpp:123] UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::SetupInitialContent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\toolkits\sstandaloneasseteditortoolkithost.cpp:109] UE4Editor_UnrealEd!FAssetEditorToolkit::InitAssetEditor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\toolkits\asseteditortoolkit.cpp:220] UE4Editor_UnrealEd!FAssetEditorToolkit::InitAssetEditor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\toolkits\asseteditortoolkit.cpp:42] UE4Editor_DataTableEditor!FDataTableEditor::InitDataTableEditor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\datatableeditor\private\datatableeditor.cpp:175] UE4Editor_DataTableEditor!FDataTableEditorModule::CreateDataTableEditor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\datatableeditor\private\datatableeditormodule.cpp:30] UE4Editor_AssetTools!FAssetTypeActions_DataTable::OpenAssetEditor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\assettools\private\assettypeactions\assettypeactions_datatable.cpp:197] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:338] UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\assettools\public\assettypeactions_base.h:41] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1813] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428] UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3545] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:698] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:264] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator()() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4986] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4984] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4969] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4947] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1514] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1850] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:745] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:667] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2729] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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