From this UDN:
https://udn.unrealengine.com/questions/301289/crash-in-persona-debug-display.html
Proposed solution:
In UDebugSkelMeshComponent::GenSpaceBases() before PerformAnimationEvaluation(), a call to a new function in the UAnimPreviewInstance will need to call through to FAnimInstanceProxy::InitializeObjects() and then after PerformAnimationEvaluation() call through to FAnimInstanceProxy::ClearObjects().
select "show" > "uncompressed animation" in Persona
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32715 in the post.
1 |
Component | OLD - Anim |
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Target Fix | 4.14 |
Fix Commit | 3037701 |
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Created | Jul 1, 2016 |
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Resolved | Sep 21, 2016 |
Updated | May 18, 2020 |