Currently there is no way to set painted Foliage instances of an actor be able to use lighting channels even though these can be set to movable in their properties.
Since Instanced and Hierarchical Instanced Static Meshes can have this set in BPs it would be nice to have the option here as well since the foliage instances can have their mobility set to movable.
Foliage:
Grass
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32794 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Target Fix | 4.13 |
Created | Jul 5, 2016 |
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Resolved | Jul 28, 2016 |
Updated | May 2, 2018 |