On PowerVR GE8xxx devices (e.g., GE8320), running with GPUScene enabled on the OpenGL ES path, point/local Lights render nothing or significantly weak result. Withouy GPUScene(UniformView/UBO path), rendering results correctly.
1\. Package the attached sample project for OpenGL ES.
2. Run the packaged build on any mobile device using PowerVR GE8xxx. (the reported version is GE8320)
3. Observe that point Lights render incorrectly.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-328252 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 5.5 |
Created | Sep 17, 2025 |
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Updated | Sep 18, 2025 |