Undo when modifying a single channel causes Entire Actor track to be selected.
This is problematic when you're trying to modify just the X, Y, or Z channel in the Graph Editor.
1.  Add a sequence to a blank project
2.  Create a camera
3.  Create a Transform key
4.  Enable the Graph Editor
5.  Expand the transform track, then the translate track
6.  Select the X track
7.  Move the key in the graph editor
8.  Ctrl+Z
Result:  Camera actor track is selected and all other channel keys appear
Expected:  X track stays selected and the key returns to the last location
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 | 
| Component | UE - Anim - Sequencer | 
|---|---|
| Affects Versions | 4.12, 4.13 | 
| Target Fix | 4.13 | 
| Fix Commit | 3044151 | 
|---|---|
| Main Commit | 3048548 | 
| Created | Jul 6, 2016 | 
|---|---|
| Resolved | Jul 11, 2016 | 
| Updated | May 2, 2018 |