Undo when modifying a single channel causes Entire Actor track to be selected.
This is problematic when you're trying to modify just the X, Y, or Z channel in the Graph Editor.
1. Add a sequence to a blank project
2. Create a camera
3. Create a Transform key
4. Enable the Graph Editor
5. Expand the transform track, then the translate track
6. Select the X track
7. Move the key in the graph editor
8. Ctrl+Z
Result: Camera actor track is selected and all other channel keys appear
Expected: X track stays selected and the key returns to the last location
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Fix Commit | 3044151 |
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Main Commit | 3048548 |
Created | Jul 6, 2016 |
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Resolved | Jul 11, 2016 |
Updated | May 2, 2018 |