Using Shader Model 5 and tessellation on Linux gives strange results that are not present when used on Windows
ex:
1) When using Shader Model 5 on Linux, turning on Translucent blend mode and Tessellation causes the material preview to flicker.
2) Lit material with tessellation does not cast shadows from dynamic world light (sun)
Result:
Material preview begins to flicker wildly.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - Linux |
---|---|
Affects Versions | 4.12.4 |
Target Fix | 4.15 |
Fix Commit | 3226542 |
---|---|
Main Commit | 3233813 |
Created | Jul 6, 2016 |
---|---|
Resolved | Dec 8, 2016 |
Updated | Apr 27, 2018 |