nativizing structs containing default class values appears to cause packaging to fail
Expected: The project would package out with Nativized blueprints as it does without this feature checked to true
Result: The Nativize blueprint Assets feature appears to cause the build to fail
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32951 in the post.
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Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.12.5 |
Target Fix | 4.14 |
Fix Commit | 3053985 |
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Main Commit | 3058256 |
Created | Jul 8, 2016 |
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Resolved | Jul 21, 2016 |
Updated | Apr 27, 2018 |