Sometimes CharacterMovement stops at very low steps (quite lower than Max Step Height).
Capsule radius of Character is 50cm, Max Step Height is 45cm, step heights is around 10~30cm, MaxWalkSpeed is 800cm/sec.
Reproduce ratio is 1/20.
Velocity of CharacterMovement would be (0.0, 0.0, 0.0) when stacking on the step. And StepUp() seems failed at if(InitialImpactZ <= OldLocation.Z - PawnHalfHeight), after MoveAlongFloor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33051 in the post.
| 0 |
| Component | UE - Gameplay - Player Movement |
|---|---|
| Affects Versions | 4.12 |
| Target Fix | 4.14 |
| Fix Commit | 3108934 |
|---|---|
| Main Commit | 3136620 |
| Created | Jul 11, 2016 |
|---|---|
| Resolved | Aug 31, 2016 |
| Updated | Apr 27, 2018 |