The issue occurs in //UE4/Main as well. This issue can be easily seen by opening any project at latest. It has been observed in new projects both with and without starter content.
Results: LogRenderer:Warning: Missmatch between bShouldGenerateLowQualityLightmaps(0) and r.SupportLowQualityLightmaps(1), UEngine::bShouldGenerateLowQualityLightmaps has been depricated please use r.SupportLowQualityLightmaps instead
Appears in the output Log
Expected Results: That warning should not be in the output log
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
Why does the REMOVE method of map container remove elements have memory leaks?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33237 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jul 13, 2016 |
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Resolved | Aug 4, 2016 |
Updated | Jul 22, 2019 |