Making a change in a blueprint and then compiling it causes any actors that are attached to it to become unattached.
Result: The actors become unattached after compiling the blueprint after making a change.
Expected: The actors would remain attached.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.11, 4.12 |
| Target Fix | 4.14 |
| Fix Commit | 3083367 |
|---|---|
| Main Commit | 3100065 |
| Created | Jul 14, 2016 |
|---|---|
| Resolved | Aug 10, 2016 |
| Updated | Apr 27, 2018 |