Users will need to set their materials to Alpha Composite for it to behave as expected.
Using a translucent material with a 0 opacity does not seem to be working when using a retainer box that is attempting to apply it to the image.
When the material is set to additive or masked, it works as expected.
Result: The image still shows up, even though the material is completely transparent.
Expected: The image would be transparent, having the material applied to it.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.11, 4.12, 4.13 |
Target Fix | 4.14 |
Fix Commit | 3132231 |
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Main Commit | 3133983 |
Created | Jul 14, 2016 |
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Resolved | Sep 20, 2016 |
Updated | May 2, 2018 |