After slicing a procedural mesh, the cap on the sliced end does not seem to be affected by lighting. This can result in the end looking dark.
Test content submitted in Dev-Framework at CL 3050416
RESULT:
The meshes are sliced, and the ones that have caps are not affected by lighting.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why RevisionControl connect failed in Unreal5.4 but Unreal5.3 success
Why does the volume fog disappear from a distant view?
UEFN crashes on startup or project load.
"Server Unavailable" I can't connect to revision control for some reason and i keep getting errors
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33301 in the post.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jul 14, 2016 |
---|---|
Resolved | Aug 16, 2016 |
Updated | Apr 27, 2018 |