After slicing a procedural mesh, the cap on the sliced end does not seem to be affected by lighting. This can result in the end looking dark.
Test content submitted in Dev-Framework at CL 3050416
RESULT:
The meshes are sliced, and the ones that have caps are not affected by lighting.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33301 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.13 |
| Target Fix | 4.13 |
| Created | Jul 14, 2016 |
|---|---|
| Resolved | Aug 16, 2016 |
| Updated | Apr 27, 2018 |