After slicing a procedural mesh, the cap on the sliced end does not seem to be affected by lighting. This can result in the end looking dark.
Test content submitted in Dev-Framework at CL 3050416
RESULT:
The meshes are sliced, and the ones that have caps are not affected by lighting.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33301 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jul 14, 2016 |
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Resolved | Aug 16, 2016 |
Updated | Apr 27, 2018 |