Sliced procedural meshes do not trigger component hit events if they don't simulate physics. This seems to only occur with non-physics based hits (such a movement). When Simulation Generates Hit Events is enabled, physics will trigger hits (but movement still won't).
Test content submitted in Dev-Framework at CL 3050416
RESULT:
The hit event will not trigger.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33306 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Created | Jul 14, 2016 |
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Resolved | Sep 28, 2016 |
Updated | Apr 27, 2018 |