Sliced procedural meshes do not trigger component hit events if they don't simulate physics. This seems to only occur with non-physics based hits (such a movement). When Simulation Generates Hit Events is enabled, physics will trigger hits (but movement still won't).
Test content submitted in Dev-Framework at CL 3050416
RESULT:
The hit event will not trigger.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33306 in the post.
| 2 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.13 |
| Target Fix | 4.14 |
| Created | Jul 14, 2016 |
|---|---|
| Resolved | Sep 28, 2016 |
| Updated | Apr 27, 2018 |