Description

Sliced procedural meshes do not trigger component hit events if they don't simulate physics. This seems to only occur with non-physics based hits (such a movement). When Simulation Generates Hit Events is enabled, physics will trigger hits (but movement still won't).

Steps to Reproduce

Test content submitted in Dev-Framework at CL 3050416

  1. Open QAGame in editor.
  2. Open the level TM-SliceProcMesh.
  3. Open the blueprint TEST_SlicingMesh.
  4. In the Event Graph, add an OnComponentHit (ProceduralMesh) event.
  5. Drag off the Exec output and add a Print String node.
  6. Compile the blueprint.
  7. Play in viewport.
  8. Press R.
  9. Run up against any of the sliced meshes that are not simulating physics.

RESULT:

The hit event will not trigger.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33306 in the post.

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By Design
ComponentUE - Gameplay
Affects Versions4.13
Target Fix4.14
CreatedJul 14, 2016
ResolvedSep 28, 2016
UpdatedApr 27, 2018
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