In UE4.12, imported animation has one more frame than the expected frame number.
AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it's imported as a 61 frame long animation, and resulting animation is not exactly the same.
Two licensees are reporting this issue
1. Open animframe project in UE4.12
2. Import StepAnim_Test.fbx(with default sample rate: off)
3. StepAnim_Test's Num Frames is 61, not 60
4. In Persona, user can go up to Frame 61, even though the original animation ends at frame 60
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33437 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.12 |
Target Fix | 4.14 |
Fix Commit | 3123484 |
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Main Commit | 3136620 |
Created | Jul 19, 2016 |
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Resolved | Sep 13, 2016 |
Updated | May 18, 2020 |