The editor appears to crash when a widget is removed from the viewport by another widget
Expected: The widget would remove the widget from the viewport and the user would see the original screen (with the Mysite button)
Result: The editor crashes
UE4Editor_SlateCore!FSlateElementBatcher::AddViewportElement() elementbatcher.cpp:1483 UE4Editor_SlateCore!FSlateElementBatcher::AddElements() elementbatcher.cpp:212 UE4Editor_SlateCore!FSlateElementBatcher::AddElements() elementbatcher.cpp:83 UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() slaterhirenderer.cpp:589 UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() slateapplication.cpp:1258 UE4Editor_Slate!FSlateApplication::DrawWindows() slateapplication.cpp:969 UE4Editor_Slate!FSlateApplication::TickApplication() slateapplication.cpp:1558 UE4Editor_Slate!FSlateApplication::Tick() slateapplication.cpp:1350 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2810 UE4Editor!GuardedMain() launch.cpp:148 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:200 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.12.5 |
Target Fix | 4.13 |
Created | Jul 19, 2016 |
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Resolved | Jul 29, 2016 |
Updated | May 2, 2018 |