Developer Notes

Blueprints cannot have references to level objects. This would tie them to a specific level, which is against the point of reusable Blueprint classes.

Description

When an actor reference is added to a blueprint, the value of the variable cannot be set in the blueprints details panel.

For a code based reference variable, the dropdown to set the value is available but the box will continue to show "None" regardless what is set in the dropdown.

Steps to Reproduce
  1. Open UE4 Editor
  2. Add Blueprint based on Actor
  3. Click green Add New button and choose Variable
  4. Set variable type to Actor->Reference
  5. Compile Blueprint

Result:
The default value for the variable cannot be set inside the blueprint.

Expected:
Variable can be set to any valid reference after being created.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Non-Issue
ComponentUE - Gameplay - Blueprint
Affects Versions4.12.5
CreatedJul 20, 2016
ResolvedJul 20, 2016
UpdatedJul 14, 2021
View Jira Issue