Blueprints cannot have references to level objects. This would tie them to a specific level, which is against the point of reusable Blueprint classes.
When an actor reference is added to a blueprint, the value of the variable cannot be set in the blueprints details panel.
For a code based reference variable, the dropdown to set the value is available but the box will continue to show "None" regardless what is set in the dropdown.
Result:
The default value for the variable cannot be set inside the blueprint.
Expected:
Variable can be set to any valid reference after being created.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12.5 |
Created | Jul 20, 2016 |
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Resolved | Jul 20, 2016 |
Updated | Jul 14, 2021 |