Playing a previously played (and stopped) UMG animation doesn't work properly if the visibility of that widget was changed in the same frame as the PlayAnimation node. If PauseAnimation is used instead of StopAnimation, the animation will play as expected.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33740 in the post.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.11.2, 4.13 |
Created | Jul 25, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |