Description

Playing a previously played (and stopped) UMG animation doesn't work properly if the visibility of that widget was changed in the same frame as the PlayAnimation node. If PauseAnimation is used instead of StopAnimation, the animation will play as expected.

Steps to Reproduce
  1. Create a widget with some animation
  2. Set up the blueprint in the attached picture
  3. Start PIE and hit Space to start the animation. Hit S to stop it, then Space to start it again
  4. Notice that the animation doesn't play the second time

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33740 in the post.

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Won't Fix
ComponentUE - Editor - UI Systems
Affects Versions4.11.24.13
CreatedJul 25, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021