Get VR Focus State will cause a crash in standalone if an HMD device is in use
Expected: The Get VR Focus State node would return the focus state for the HMD
Result: The node causes a crash in the stand alone window
MachineId:EA8CDCD54E3691A62F8838A5364B34C6 EpicAccountId:6003a092eb5e4d259eb50cf2c6e341d2 Assertion failed: IsValid() [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 739] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440] UE4Editor_Engine!UHeadMountedDisplayFunctionLibrary::GetVRFocusState() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\headmounteddisplayfunctionlibrary.cpp:206] UE4Editor_Engine!UHeadMountedDisplayFunctionLibrary::execGetVRFocusState() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\classes\kismet\headmounteddisplayfunctionlibrary.h:33] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:5077] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:641] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2060] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:866] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:765] UE4Editor_CoreUObject!UObject::execVirtualFunction() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2166] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:866] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:5077] UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1245] UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\actor.cpp:639] UE4Editor_Engine!AActor::ReceiveTick() [d:\build\++ue4+release-4.12+compile\sync\engine\intermediate\build\win64\ue4editor\inc\engine\engine.generated.1.cpp:2588] UE4Editor_Engine!AActor::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\actor.cpp:827] UE4Editor_Engine!AActor::TickActor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\actor.cpp:814] UE4Editor_Engine!FActorTickFunction::ExecuteTick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\actor.cpp:111] UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:262] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:999] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679] UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1776] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:530] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1432] UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:704] UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1197] UE4Editor_Engine!UGameEngine::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\gameengine.cpp:1041] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2775] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.12.5 |
Target Fix | 4.13 |
Created | Jul 27, 2016 |
---|---|
Resolved | Aug 9, 2016 |
Updated | Sep 16, 2019 |
2638 - projectgheist |