Description

In every other code template, the standard setup is to have the code classes be in the template and have all the functionality in them code-wise, but then have a blueprint child setup the assets it uses and actually be in the level. This is not the case for this template.

Steps to Reproduce
  1. Create a C++ 2D SideScroller template project named: CODE2D
  2. Click on the character in the level to select it.
  3. In the WorldOutliner look at the Type of the character you selected.

Result:
The Type reads: Open CODE2DCharacter.h
Also searching the Content Browser shows that there are no Blueprints in the project.

Expected Result:
There should be a Blueprint child of the code class, and that Blueprint class should be the one used in the level.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33843 in the post.

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Fixed
ComponentDocs - Samples
Affects Versions4.134.14
Target Fix4.13
Fix Commit3081391
Main Commit3092051
Release Commit3081391
CreatedJul 27, 2016
ResolvedAug 8, 2016
UpdatedMay 2, 2018
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