When using a custom Blueprint node with the meta tag, "ExpandEnumAsExects" Animation Blueprints get "Directions are not compatible" while other Blueprint classes are able to compile the same node.
RESULTS:
RandomStats is able to compile "GetRandomCharacterStats". TutorialTPP_AnimBlueprint2 is unable to compile "GetRandomCharacterStats" with error "Directions are not compatible".
EXPECTED:
Custom Blueprint functions work the same in different Blueprint classes.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.12.5 |
Target Fix | 4.14 |
Created | Jul 28, 2016 |
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Resolved | Sep 27, 2016 |
Updated | Apr 27, 2018 |