In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect more, but so far most have worked as expected.
The user can make these settings update by adding a new profile.
RESULT:
The viewport does not update.
WORKAROUND:
Click the Add Profile button.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33895 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jul 28, 2016 |
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Resolved | Jul 29, 2016 |
Updated | Apr 27, 2018 |