Must use "-AllowCommandletRendering"
Lighting build isn't saved when using -run=resavepackages and -buildlighting
1. Create a third person template project
2. Move one of the meshes in the level and save (do not build lighting)
3. launch the project with the following arguments:
ThirdPersonExampleMap -run=resavepackages -buildlighting
4. Let the log window finish and close
5. Re-open the project and see if the lighting is updated
Result: Lighting builds, but does not save
Expected: Lighting is updated when you re-open the project
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33953 in the post.
3 |
Component | UE - Foundation - Core |
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Affects Versions | 4.10, 4.12, 4.13 |
Target Fix | 4.16 |
Fix Commit | 3292090 |
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Main Commit | 3315211 |
Created | Jul 29, 2016 |
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Resolved | Feb 8, 2017 |
Updated | Apr 27, 2018 |