Description

Can't change settings for CineCameraActor in the level blueprint without casting. The user has to cast in order to change the settings in the "Current Camera Settings"

Steps to Reproduce
  1. Open the editor
  2. Drag a Cine Camera Actor in to the level
  3. Drag a reference to this actor into the level blueprint
  4. Drag off of the CineCameraActor reference and type "Current Focal Length"
  5. Notice that you cannot access "Current Focal Length" without casting.

Expected: The user would be able to modify the settings for the actor because they have a direct reference
Result: The user has to cast in order to change the settings in the "Current Camera Settings"

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.12.5
Target Fix4.14
Fix Commit3117044
Main Commit3149180
CreatedAug 1, 2016
ResolvedSep 8, 2016
UpdatedMay 2, 2018
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