Sprites don't adjust the default size of a brush when selected for a UMG brush.
Add a sprite to a widget brush, note that the default size does not change from 32x32 to be the same size as the sprite.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
I can't open my map from the editor.
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34075 in the post.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 2, 2016 |
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Resolved | Aug 2, 2016 |
Updated | May 2, 2018 |