This started happening recently in 4.13 integrations.
StartCameraFade node no longer has any effect.
Fading no longer works in new VR Template.
Either Add new StartCameraFade (or test in new VR Template which includes the mechanic)
For fresh project:
Add StartCameraFade to beginplay of a basic pawn. Fade it to any color eg. Black.
Result: nothing happens anymore.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
Why does the volume fog disappear from a distant view?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34143 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 3, 2016 |
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Resolved | Aug 8, 2016 |
Updated | Sep 16, 2019 |