RadialGradientExponential material function does not produce a soft falloff on that particular device. Does not repro on Adreno version. Seems like precision issue or driver bug that optimizes out some conditions used in that function.
Attached images are with GearVR but happens without it as well.
1. Create a mobile project
2. Setup a material with RadialGradientExponetial material function
3. Deploy to S7 Mali
Results: Transparency does not produce a soft falloff.
Expected: There should be a soft falloff.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.12, 4.13, 4.14 |
Created | Aug 3, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |