Description

Substrate Materials cannot be baked when Meshes are merged using the "Simplify" method. All textures except for the normal are reduced to a single black parameter. The normal texture produced does not contain details from the normal of the baked Materials.

Also reproduced in UE 5.6.1, CL: 45232827

Steps to Reproduce

1. Download the attached test project and open (5.6 or 5.7)
2. Observe the Material "M_SubstrateMat" uses three textures: Diffuse, Masks, and Normal (textures from Starter Content)
3. Select the two actors "Cube" and "Sphere".
4. In the Actor menu, Select "Merge (2)" -> "Simplify"
5. Select a folder for the simplified assets (such as /Game/Merge/)
6. Observe the merged Material only uses the Normal texture channel, and only a Normal texture was baked.
7. Observe that the produced normal texture does not have the detail of the brick normal texture used by the original Material.

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Unresolved
ComponentUE - Graphics Features - Substrate
Affects Versions5.6.15.7
CreatedSep 29, 2025
UpdatedSep 30, 2025
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