We don't plan to support this with Set Master Pose Component. Users will need to attach cloth mesh to sockets or use the Copy Pose functionality in AnimBPs
Set Master Pose Component does not handle Slave Meshes with extra bones.
1. Import the attached project and open the Test_MasterPose_Map
2. PIE
Result: Loin cloth is stretched to the ground
Expected: Extra bones on the loin cloth inherit the motion of the pelvis (take a look at the skinned bones in the loincloth mesh)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | OLD - Anim |
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Affects Versions | 4.12, 4.13 |
Created | Aug 3, 2016 |
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Resolved | Aug 4, 2016 |
Updated | Jul 14, 2021 |