Description

Ensure occurs when attempting to Draw Material on a Render Target.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level TestEnsure.
  3. Play in viewport.
  4. Press R.

RESULT:

Ensure occurs.

Callstack

UE4Editor_CoreUObject!UObject::GetWorldChecked() obj.cpp:708
UE4Editor_Engine!UEngine::GetWorldFromContextObject() unrealengine.cpp:8211
UE4Editor_Engine!UKismetRenderingLibrary::DrawMaterialToRenderTarget() kismetrenderinglibrary.cpp:25
UE4Editor_Engine!UKismetRenderingLibrary::execDrawMaterialToRenderTarget() kismetrenderinglibrary.h:26
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4276
UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:697
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() scriptcore.cpp:2126
UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:922
UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:821
UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:922
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4276
UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1305
UE4Editor_Engine!AActor::ProcessEvent() actor.cpp:646
UE4Editor_Engine!FInputActionHandlerDynamicSignature::Execute() inputcomponent.h:93
UE4Editor_Engine!FInputActionUnifiedDelegate::Execute() inputcomponent.h:189
UE4Editor_Engine!UPlayerInput::ProcessInputStack() playerinput.cpp:1232
UE4Editor_Engine!APlayerController::ProcessPlayerInput() playercontroller.cpp:2331
UE4Editor_Engine!APlayerController::TickPlayerInput() playercontroller.cpp:3880
UE4Editor_Engine!APlayerController::PlayerTick() playercontroller.cpp:1994
UE4Editor_Engine!APlayerController::TickActor() playercontroller.cpp:3958
UE4Editor_Engine!FActorTickFunction::ExecuteTick() actor.cpp:112
UE4Editor_Engine!FTickFunctionTask::DoTask() ticktaskmanager.cpp:251
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() taskgraphinterfaces.h:868
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() taskgraph.cpp:1776
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() ticktaskmanager.cpp:520
UE4Editor_Engine!FTickTaskManager::RunTickGroup() ticktaskmanager.cpp:1426
UE4Editor_Engine!UWorld::RunTickGroup() leveltick.cpp:706
UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1274
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1410
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2834
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentUE - Graphics Features
Affects Versions4.13
Target Fix4.13
Fix Commit3077936
Main Commit3092051
Release Commit3077936
CreatedAug 3, 2016
ResolvedAug 4, 2016
UpdatedMay 2, 2018
View Jira Issue