The viewports camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off.
It seems that this is stopping you from being able to access the "old" static mesh editor view where the background is grey.
Note: This doesn't occur if the camera is focused on the static mesh and is close to it.
Result
Auto exposure in the scene begins to increase the scenes brightness misrepresenting the object being viewed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34206 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 4, 2016 |
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Resolved | Aug 5, 2016 |
Updated | Apr 27, 2018 |