A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play.
I was able to reproduce this crash in the binary releases of 4.11.2 and 4.12.5, as well as Dev-Main CL-3075390.
1. Download and Open the attached project.
2. Press PIE
Outcome Crash occurs
Expected The Sprite Instance is removed on EventBegin Play
UE4Editor_Paper2D!FGroupedSpriteSceneProxy::SetAllBodySetups_RenderThread() groupedspritesceneproxy.cpp:124
UE4Editor_Paper2D!`UPaperGroupedSpriteComponent::CreateAllInstanceBodies'::`14'::EURCMacro_FSendPaperGroupBodySetups::DoTask() papergroupedspritecomponent.cpp:352
UE4Editor_Paper2D!TGraphTask<`UPaperGroupedSpriteComponent::CreateAllInstanceBodies'::`14'::EURCMacro_FSendPaperGroupBodySetups>::ExecuteTask() taskgraphinterfaces.h:999
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:319
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:440
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
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1 |
Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.11.2, 4.12.5, 4.14 |
Target Fix | 4.13 |
Created | Aug 4, 2016 |
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Resolved | Aug 12, 2016 |
Updated | Apr 27, 2018 |