After adding a classed based on ProceduralMeshComponent the code for the project does not compile any longer.
**This is a Regression - Adding ProceduralMeshComponent class would compile successfully in 4.12.5**
Working:
4.12.5 Binary - CL 3039270
Broken:
4.13 Preview 1 Binary - CL 3072953
Edit:
AnswerHub member submitted a PR for this issue: https://github.com/EpicGames/UnrealEngine/pull/2678
Result:
Compile process fails
Expected:
Compile succeeds
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 5, 2016 |
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Resolved | Aug 8, 2016 |
Updated | Apr 27, 2018 |
2678 - narendraumate |